I led a team of three to design online reference content for network elements, tailoring about 30 WebGL-based network elements—like this one—to client specs. Our audience analysis shaped realistic depictions with performance notes and port details, meeting user needs for accessible, detailed telecom insights. Users of the demonstration can interact with a mouse cursor, to see important reference information, and to view the ports on the router from all sides.
Our team faced a client push for tangible equipment over sketches, as instructors prized hands-on learning and typical diagrams fell short. Travel logistics—airports, insurance, costs—complicated training, yet learners needed post-class reference, challenging us to bridge real and digital.
I spearheaded a 3D object viewer with designers, delivering interactive models that slashed travel costs. This realistic WebGL tool—crafted by a skilled coder (me)—met reference needs, won client acclaim, and redefined digital interactivity, sparking ongoing work and budget savings.